| VScreen |
| Available documentation | |
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Introduction
Creating a game with VScreen
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| 1.What is VScreen | |
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The objective of the VScreen project is to develop a set of open source tools and routines which can be re-used for creating scrolling action games on MSX2/2+/Turbo-R. The game engine engine is based on MSX2 screen 4 mode allowing fast scrolling in any direction and at any speed. Level size can vary from 1x1 to 8x4 screens.
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| 2.VScreen compatibility list | |
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VScreen compatibility list:
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| 3.Release notes | |
| 4.Requirements list | |
| 5.Special VScreen versions | |
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As mentioned here above, VScreen can be adapted to support other type of games. The routines in the demos presented here below are strictly identical to the ones used for the platform demo. The only differences are the routines handling display and controls of the sprites.
VScreen Kuru Kuru Kururin demo VScreen racing game demo (available soon) |
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